Aside from the portal - which is alone worth picking this over every other option (besides one). The vaulters gampeplay affinity however is one of the best options currently avaialble. I don't like the vaulters quest rewards either. I see almost zero appeal to me using their visual affinity in terms of gameplay stats. I have always hated how the vaulters look in the other endless games (no exception here). Originally posted by Bozobub:My current fave is Vaulters visual with: > Luxery Coinnesiurs -25% to resource improvement costs (stacks with the -20% from Federation) > Hyperium Source + Titanium Mine guarantees your howmeworld will have these resources. > Material Expertiese (still one of the best traits in the game) > Constructionists III +30% industry on empire > Combat Rookies +30% manpower costs on army upgrades (basically gives an extra 10 trait points with no real downside) > Biophobic +10 approval in Sterile, -2 approval on Fertile (Allows you to utilize sterile planets from turn one without any happiness penalties - Fertile penalty is canceled out by Euphorists) > Euphorists +4 approval on Fertile (you'll see why in a second) > Peer-Reviewed Collection (arguably the strongest end-game collection) > Ecologists (Arks colonize entire systems from turn one) > Arid Homeworld (Good industry and effectively adds +10 to your Trait point pool compared to Terran / Atol)
(yes, this DOES allow you to build new pops with BOTH Machine Embodyment AND Essence - plus I really like their questline rewards) Right now the most broken custom faction I have is probably this one: (Planet Menders used to restore 1 depletion point per turn instead of 0.5, which meant it completely canceled out the negative effect of Extreme Foremen) I used to have a custom Unfallen Faction with Extreme Foremen and Planet Menders as pop traits, but they nerfed that too. Remember when Price of Perfection used to be worth -25 points and was the best min-maxing negative trait in the game? Heuristic Collection (+10% research on systems that have custom faction pop(s), +0.1 science per Manpower on systems).Īnd I start as a Federation on Terran planets.īoth opinions and your own favorite custom faction(s) are welcome! Please, however, include the same overall info if you post a custom faction the point is to let others try out the same builds.Īh yes, Price of Perfection + Constructionists.Biomimetic Builders (+2 industry/pop on Fertile).Already good, this is outrageous with a population booster! (+5 Science, industry, and dust per pop). By midgame I'll have most or all of the colonizing techs, anyhow ^^'. It's pretty hard to keep this party for long, with my playstyle, but it's a big early boost anyway. Starting with this party lets me grab resources very fast in the early game.
With Constructionists II, I still build ships at normal speed =). Price of Perfection II (+20% ship cost, but +10% damage as well).Not a big deal, especially since this is negated by the "Ecstatic" bonus I almost always have - lol. Strategics are great for system upgrades, although I try to make the 1st one with jadonyx, whenever possible. I like the Vaulters' colonizer a LOT but you could easily spend these 10 points elsewhere, if you don't. Probably the most undervalued trait I can think of, even at its rather stiff cost of 40 trait points. Allows you to colonize essentially at will, without penalty, without using any morale-improving system upgrades and a minimum of morale buildings, pretty much forever. IMO this is a greatly undervalued trait =o. What are your favorite custom factions, and how do you play them? I haven't noticed any threads like this, so.